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17 points
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Even for like 20 years after mousing became the primary interface, you could still navigate much faster using keyboard shortcuts / accelerator keys. Application designers no longer consider that feature. Now you are obliged to constantly take your fingers off home position, find the mouse, move it 3cm, aim it carefully, click, and move your hand back to home position, an operation taking a couple of seconds or more, when the equivalent keyboard commands could have been issued in a couple hundred milliseconds.

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22 points

I love how deeply nerdy Lemmy is. I’m a bit of a nerd but I’m not “mice were a mistake” nerd.

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8 points

I don’t think mice were a mistake, but they’re worse for most of the tasks I do. I’m a software engineer and I suck at art, so I just need to write, compile, and test code.

There are some things a mouse is way better for:

  • drawing (well, a drawing tablet is better)
  • 3d modeling
  • editing photos
  • first person shooters (KB works fine for OG Doom though)
  • bulk file operations (a decent KB interface could work though)

But for almost everything else, I prefer a keyboard.

And while we’re on a tangent, I hate WASD, why shift my fingers over from the normal home row position? It should be ESDF, which feels way more natural…

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4 points
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Thanks, I got you beat on ESDF though because i’m a RDFG man, since playing counter strike 1.6. With WASD they usually put crouch or something on ctrl but my pinky has a hard time stretching down there, but on RDFG my pinky has easy access to QW AS ZX, and tab caps and shift with a little stretch. It’s come in handy when playing games with a lot of keybinds.

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4 points
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I always rebind to ESDF if the game doesn’t do stupid things preventing it from being practical. The addition of the 1QAZ strip being available to the pinky is a killer feature all on its own. I typically use that for weapon switching, instead of having to stretch up to 1234 and take my fingers off the movement keys.

Tablets are better than mice at drawing, modelling, and photo editing. Mice are good for first person shooters. Game controllers are better for most other games. You can mouse in dired-mode i guess, if you’re a casual.

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3 points

I am using ESDF because my “A” key stopped being as responsive, didn’t expect someone to do this on purpose!

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6 points
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It’s also an age thing. My visual processing is getting worse and worse. My disorientation facing a busy screen with literally thousands of objects that can be interacted with by mouse is a cognitive drain compared to a textual interface where I do most of the work abstractly without having to use visual processing at all. Like reading a book vs watching a movie.

I probably have a lot more experience using pre-mouse era computers than most people. It’s like being asked to start using a different language when you are 20. Yeah, you’ll become perfectly fluent for a couple decades… but you’ll also lose that language first when you get old.

I have noticed that millenials navigate multilayer mouse interfaces (like going down a few chained drop down menus) way faster than I ever did. And zoomers use touch screen keyboards almost as well as I ever touchtyped. Brains are only plastic to a degree, and it just plain feels good to use all those neurons that you first laid down when you were young and your mind was infinite.

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11 points

I just use a mouse to type in stuff using the on screen keyboard. It’s annoying having to take the ball out and clean it, but you get used to it.

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5 points

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3 points

I used the logitech optical trackball mouse for quite a few years! Did not play a lot of FPS a that time…

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1 point
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US military: “Perfection.”

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4 points

Hey they made new technology where you can just yell at the computer and it’ll understand 60% of what you’re saying.

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2 points

Reminds me of the ancient technology where you just kick it until you get a more tractable problem.

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1 point

I kept every mouse ball I ever obtained and display them in my china cabinet.

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5 points

When I’m “computering” for efficiency, I don’t take my hands off the keyboard. Half of my job is on a standard keyboard, and so familiarizing myself with all the shortcuts and whatnot saves a lot of time versus having to travel back and forth to a mouse or track pad.

When I am just satisfying the dopamine urges, it’s mouse all the way.

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1 point

Sure. It’s a lowest common denominator interface. With all that comes with that.

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2 points
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Lowest common denominator interface is definitely touch screen, then maybe game controllers but I love those for some games.

Edit - TV remotes!

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4 points

That functionality (first necessary, then required by guidelines, then expected, and then still usual) disciplined UI designers to make things doable in a clear sequence of actions.

Now they think any ape can make a UI if it knows the new shiny buzzwords like “material design” or “air” or whatever. And they do! Except humans can’t use those UIs.

BTW, about their “air”. One can look at ancient UI paradigms, specifically SunView, OpenLook and Motif (I’m currently excited about Sun history again), Windows 3.*, and also Win9x (with WinXP being more or less inside the same paradigm). And one can see that of these only Motif had anything resembling their “air”. And Motif is generally considered clunky and less usable than the rest of the mentioned (I personally consider OpenLook the best), but compared to modern UIs even Motif does that “air” part the way it seems to make some sense, and feels less clunky, making me wonder how is that even possible.

FFS, modern UI designers don’t even think it’s necessary to clearly and consistently separate buttons and links from text.

And also - freedom in Web and UI design has proven to be a mistake. UIs should be native. Web browsers should display pages adaptively (we have such and such blocks of text and such and such links), their appearance should be decided on the client and be native too, except pictures. Gemini is the right way to go for the Web.

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2 points
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I feel your pain and irrelevancy with crystalline clarity. The world isn’t interested in doing things the right way, or even in a good way; consumers are too perversely enthralled by capital’s interests. I kind of hate that computers ever became a consumer good.

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3 points

Sure, it’s not 100% better in all situations. But when you’re unfamiliar with something, almost universally, it’s far more intuitive.

And this doesn’t even take into account things like gaming. I also can’t imagine trying to do visual design things solely with the computer. Like any type of drawing or schematic design.

Being pretty adept at using the keyboard, I’m often frustrated when I find out that the only way to do something is by mouse when there appears that there should be an easy way to do it by keyboard. But, man, I can’t imagine longing for the days before the mouse.

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3 points

Yes, the mouse is useful in many situations (esp 3d modeling), so I don’t think anyone is arguing that it shouldn’t exist.

The problem, however, is that we’ve standardized on it for everything, to the point where software often ignores a better KB-driven workflow because the mouse one is good enough. “When all you have is a hammer…”

We’ve prioritized “intuitive” over “efficient.” There’s nothing wrong with learning to properly use a tool, and it’s sad that we don’t expect users to put in that modicum of effort. In the 80s and 90s, that’s just how things were, you either learn the tools (often with a handbook) or you don’t use them. The net result was a populace that didn’t need support as much, because they were used to reading the docs. If a component died, the docs would tell you how to diagnose and fix it. These days, those docs just don’t exist, so if the solution isn’t intuitive, you replace it (both hardware and software).

That’s where this frustration comes from. Making things intuitive also means reducing the average person’s understanding of their tools, and the mouse is a symptom of that shift.

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2 points

We’ve prioritized “intuitive” over “efficient.”

I would argue, overall, it’s more efficient to aim for the former than the latter, especially if we are talking about the wide range of people who need to use a computer.

But I’m curious as to the “actions per minute” type of efficiency that people are talking about here. I’m an engineer, who has moved into computer programming. I would say the bottleneck for me is never that I have to move my hand to my mouse, but it’s always about thinking and planning. I feel like this “it’s so much more efficient” is viewing us as almost machines that are just trying to output actions, rather than think through and solve problems.

The net result was a populace that didn’t need support as much, because they were used to reading the docs. If a component died, the docs would tell you how to diagnose and fix it.

I think this is more of a problem that it went from an extremely niche thing, to something that almost everyone is required to use, rather than a move away from keyboard only. Or, maybe, the rise of the mouse opened the computer to everyone being able to use it, which is why it has become so ubiquitous.

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2 points

I feel that.

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2 points

Sounds like I’m glad “home row” style typing fell out of favour. It may be the theoretically fastest way to type eventually, but it seems to lead to pretty rigid behaviour. Adapting to new things as they come along and changing your flow to move with them instead of against them is just a much more comfortable way to live. Even if I only type 80% as fast.

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6 points
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I have no idea what you mean by “fell out of favour”. Does your keyboard not have pips on F and J? People still touch type. Dunno what to tell you.

You’re getting hung up on “home row”. You still have to move your hand from the keyboard to the mouse and back. It’s the same problem, whether or not you know how to type well and stare at your hands.

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-4 points

Fell out of favour in that it isn’t taught as “the correct way to type” any more. Largely because most devices you type on now wouldn’t even have physical keys. So learning home row typing for the occasional time the thing you are typing on is a physical full sized keyboard just disrupts the flow of everything else.

Being perfectly optimal isn’t as productive as it feels, especially when it leads to resistance to change and adapt.

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2 points
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So I see you clearly haven’t heard of i3, sway or hyperland …

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1 point
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I’ve used ion, ratpoison, i3, sawfish, and other tiling window managers for fifteen or more years, all totaled up. There is a great deal of pressure to use a modern desktop environment and it’s a lot of work maintaining my janky bespoke desktop environment functions necessary for a few critical applications. I use KDE’s tiling features and keyboard shortcuts, but it’s a double edged sword because I have to disable all window manager bindings in (for example) Blender and emacs to avoid shadowing important features. Actually, I have re-implemented a lot of my custom KDE shortcuts as emacs bindings as well, so they still work when emacs has the focus. Here’s one:

(cl-flet ((switch-to (name)
	    (lambda ()
	      (interactive)
	      (shell-command (concat "wmctrl -a " name)))))
  (global-set-key (kbd "s-1") (switch-to "librewolf"))
  (global-set-key (kbd "s-2") (switch-to "konsole"))
  (global-set-key (kbd "s-3") (switch-to "signal"))
  (global-set-key (kbd "s-4") (switch-to "darktable"))
  (global-set-key (kbd "s-5") (switch-to "emacs")))
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2 points

For my wm+Emacs work, I unified the shortcuts by calling a separate go bin that checks if the active window is Emacs or not. If it is, it sends the command to the Emacs Daemon. If it’s not it sends the command to i3. For directional commands like move focus, first check it there’s an Emacs window to that side, if not send the command to i3.

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2 points
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why have I made that anonymous function interactive??

Edit: Oh I think anything you bind to a key has to be interactive.

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