There goes my dream of an Agents of Mayhem sequel.

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6 points

I wish studios like Bethesda would adopt a more stylistic art style and games that were smaller in scope. I don’t need to explore 10 000 planets with realistic graphics. I just want a tight RPG with good world building.

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3 points

games that were smaller in scope

I think this is the crux of the issue. There’s been a trend for AAA to push for bigger and more ambitious games, which leads to long, expensive development cycles. But pretty much everyone who is passionate about gaming can point to a game that stuck with them not because it was huge and ambitious, but because it did one thing really well. Games don’t have to be huge to be amazing.

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