“It would be great if people had to buy more of the thing,” says guy who makes money selling the thing.
The regulatory environment isnt doing the NFT-based game ownership model any favors.
NFTs and how they only hold enough data to point to a URL aren’t doing the model any favors. NFTs have been a joke since they were initially released. They don’t show ownership of an item, they show a re-direct to a URL where an item you might be able to claim is yours exists.
The people who bought into the idea of “smart contracts” in NFTs got taken for a fucking ride. There’s simply not enough BITS to be able to store such data within an NFT. The best they can do is a URL.
Yeah I dunno man. NFTs at least allow for a softening of the walls in the garden. The potential is there for fun and interesting ideas like interoperability between games and game assets, and 3rd party platforms for buying, selling, and interacting with games and game assets.
At minimum it’s a combined digital proof of purchase and login credentials that you can custody yourself and transfer/sell at will without being forced to do so through the makers’ infrastructure.
People shitting on it seem to default to an oversimplified idea of what they are and can be, and a bad faith superiority on top.
That’s not something I get down with. I like new tech. I like experimentation. And I like seeing where things go rather than assuming I already know.
I can own digital files just fine without needing all that unnecessary bullshit. It’s the copyright cabal that says I don’t “own” them.
Funny, because I have the files stored on a physical drive. If that drive is destroyed, so are the items stored on it. Ergot, data is real and physical. You can already own it physically. NFTs are actually just one more way for wall street to justify the bullshit ways copyright doesn’t work.
Because nothing is stopping digital “ownership” from existing as it currently exists, except people who don’t like the idea that data can be copied infinitely at no cost.
This is why I never took off my pirate hat, because it’s just a bunch of tomfoolery to make you think things don’t already work this way. They do, computing always allowed data to be copied infinitely. It’s jerks who try to code locks to hide them behind who are the problem.
It’s also why I buy games at GOG, because they respect this. They sell games with no DRM and understand that this means piracy will happen, but do it anyway because it’s the right thing to do.