For me, if I ever hear “card-based” or “soulslike” I have absolutely no desire to play a game, no matter how many people reccomend it.

I’m also not a huge fan of modern “roguelikes” but I’ve sunk days into nethack and games like that.

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15 points

Subnautica’s standout feature compared to most survival crafting is that its world is actually designed rather than randomly generated.

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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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