cross-posted from: https://lemmy.world/post/16752399
If you’re making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.
Wouldn’t your players then know the layout of all your dungeons if they find out?
Actually, a good number of dungeons have a room or two you can completely skip. These usually hold bonus loot, like rupees or pieces of heart.
Heck, that shrine in BotW with the ball maze apparatus. Most people just flip it over and skip the maze. Some even just bomb jump over the gate and skip the apparatus.
Instead, I recommend you just accept that you might work on something the players won’t see. Save that stuff for later.