This is a followup to @SorosFootSoldier@hexbear.net ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

Tears of the Kingdom took like 3 years of dev time to add a mechanic that fits a zelda game horribly, while fixing none of the flaws of Breath of The Wild… and the mechanic they added is extremely frustrating and takes forever to use even if it’s interesting

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18 points
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Why do you have to jiggle the control stick in order to detach parts from constructs. Why not just have a dedicated button. Why include an intentionally unpleasant and sadistic game mechanic like that. Why

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Why do you have to jiggle the control stick in order to detach parts from constructs.

Because

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10 points

Honestly the more I learned about that game the less interested I was in it, the idea of a sequel to BOTW was so cool and it looked like a kinda spooky new direction, but then it turned out to be pretty boilerplate with a weird game mechanic that was misplaced when Banjo Kazooie tried it back in like 2007.

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11 points

TBH, BoTW is probably the first Zelda game I didn’t finish just because I got bored of it, more than because of getting stuck on something & not wanting to look up a guide.

I appreciate the desire to want to replicate the experience of exploring your local town/countryside as a kid in a videogame, but maybe that’s something kids should just be allowed to do IRL, and you should instead make interesting videogames as videogames.

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6 points

but maybe that’s something kids should just be allowed to do IRL

Yeah but what are we supposed to do if cars still exist?

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Dig tunnels under the pavement.

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7 points

TotK is weird for me because I enjoyed it while playing, but once I finished it I soured on it a lot. I burned out on it way quicker than BotW. Didn’t even bother getting all the shrines. It was really not worth the six year wait.

Also reusing the overworld was insane. The Sky and Depths are way too empty and repetitive to make up for it.

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26 points
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Horizon Zero Dawn. Might be a good game series but It didnt catch me. Im also sure I enjoyed the Last of Us more as a show then as a game. Then again I have to admit these arent the kinds of games I really enjoy anyways.

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10 points

Interestingly, The Last Of Us was one that never hooked me. Tried it on two occasions and it just felt weird to me. Ended up watching someone else play it on Twitch/YouTube. I can get why the story is so good, but the gameplay just didn’t suit me.

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10 points

TLOU is most fun when you play combat psychotically hyper-aggressive, but that does clash a bit with the narrative. Joel going out of his way to set six people on fire affects the mood a bit.

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6 points

Good story, but it’s a story that was meant to be a tv-show. It doesn’t at all make use of being a game

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I got reasonably far in Horizon and then couldn’t do it when I realized it was just Far Cry with robot dinosaurs.

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6 points

I absolutely love that game and the sound effects coming off the controller tickle me pink. But honestly, it’s just not a good enough game to justify the time commitment with what little time I actually have.

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8 points

What killed HZD for me was the god-awful writing. Every character is a cardboard cut-out and the plot was painfully predictable. Add the shallow gameplay on top of that and I regret every one of those ten dollars I spent on it.

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I loved the first last of us, haven’t played the second yet. But I agree with you on horizon zero dawn. Couldn’t get into it no matter how much I tried.

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17 points
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Elden Ring. I really tried, but the complete absence of any serious scenario, world building, story or dialogue just made the game completely uninteresting to me. Mind you I never could get into Dark Souls either.

Also here is a link to the thread from Soros you mentioned

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12 points
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Dark Souls is too hard for my tastes, as much as I want to just walk around the worlds and see them.

I have 0 interest in BotW, crafting stuff isnt for me. Just lemme find/earn the item.

Street Fighter isn’t in my top tier fighting series.

Most point and click/old timey adventure games (like the aforementioned Myst) were boring to me.

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12 points

I wish FromSoft games had a story mode or something so people could still experience the world without dealing with the bullshit. Now, I love the bullshit (mostly) and I think it’s a really good, clever game that rewards you for paying attention, but I won’t deny that losing a bunch of souls because you died to something stupid is extremely demoralizing. I have no doubt there’s a bunch of people who would really enjoy the world of Dark Souls if they could just experience it in a more friendly way.

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I won’t deny that losing a bunch of souls because you died to something stupid is extremely demoralizing

I think this is exactly where people differ in relation to Fromsoft games, and it’s really a coin toss… you either find this kind of bullshit all-my-souls-gone moment demoralizing and frustrating, or you go “ahh fuck! well, let’s try again” and carry on… I’m happy that I happen to be in the latter category, as it turns out, and find it immensely enjoyable even when I get fucked over by the game lol

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11 points
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6 points

I think that’s just watching lore videos on YouTube

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4 points

BOTW only has a crafting mechanic for food. There is 0 other crafting in the game.

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20 points

Doom Eternal. I guess I was expecting more of Doom 2016 but instead it was an abundance of arcade mechanics and parkour.

I also feel like the soundtrack was slightly worse than 2016.

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10 points

Same with me. I really enjoyed Doom 2016 but Eternal was in no way what I would have wanted from a new Doom.

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9 points

Same. I love Doom 1, 2, 3 and 2016, I still play them all every so often. I didn’t like the artificial gameyness of the the Doom Eternal combat puzzles and maps. Doom is at it’s worse when you’re artificially locked in an arena with monsters, those should instead be an organic part of the level.

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I still think Doom 3 putting the torch as a separate tool from all the weapons was good game design, I will forever be salty that they changed that for BFG edition because of the nerds that complained about it.

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4 points

I agree, in areas where Doom 3 turns into more of an arena shooter, there’s enough lighting that you don’t need it. The light and weapon management is part of the survival horror aspect of maze section. Obvs its okay to not like Doom 3, it’s the most different of these games, but having the light always on is just making the game easier and less scary.

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It felt like it was railroading basic playstyle. You HAD to do a specific cycle of all the different moves that dropped ammo for the other moves and if you didn’t run around in circles doing that you starved and died. In 2016 you could have a favorite weapon for instance.

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2 points
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Oh nooo lol. Eternal is probably in my top 3 favorite games. Especially with all the mods you can do on PC. It definitely has a niche though, but I think it’s excels in that niche so well that I say it’s the best feeling FPS mechanics, in my opinion of course.

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5 points

What mods are you referring to? I only really played it shortly after release.

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I’m mostly referring to master level/randomizer mods. These don’t change the game in a major way, so if you don’t like the gameplay you probably won’t enjoy the mods. Really, all it does is up the difficulty. I love it, but it can be hard.

If you want another try at that almost arcade like, fast FPS gameplay, I’d recommend Turbo Overkill. Indie game, goofy yet fun story.

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