Basically what the title says. I’ve only played two games like this so far (Silent Hill 2 and OMORI) and am looking for more.

Could be games, ROM hacks, mods of existing games, etc.

EDIT: So many great suggestions! Getting a bit overwhelmed by how many there are, so I’m going to need to find a way to put this in some kind of list with an order to play the games in. By all means, keep 'em coming, though!

45 points

I beat Outer Wilds right after my first kid was born and it absolutely tore me to pieces.

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13 points

Came to say Outer Wilds. That end moved me.

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8 points

I don’t think I stopped thinking about that game for a solid three months after I beat it.

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12 points

100%. Even in the general ‘middle’, every now and then, a few simple lines of text would just punch me right in the gut

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5 points
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Removed it since it could be seen as a spoiler

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2 points
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Ahhh and the music too

BTW I would mark that as a spoiler, I know I wouldn’t want to know even that there’s something worth mentioning like this there

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8 points

Outer Wilds is a masterpiece.

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4 points

This, entirely. It’s just one of those games that I can’t get past. Truly a solid recommendation

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4 points

Ctrl-F Outer Wilds

Ah yes, thank you for beating me to it. It’s been years since I first played and I still think about it almost every day.

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31 points
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Spiritfarer. I loved it on switch, but it’s also on steam.

“Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife.”

https://thunderlotusgames.com/spiritfarer/

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8 points

Spiritfarer is such a gem, one of the spirits you send to the afterlife really broke me. It’s also available on Netflix Games so if you have a tablet and a Netflix sub you can try it from there.

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4 points

It does such a good job of making you get attached to the characters. I cried for more than a couple of them. They don’t all end the same way too, and some are really heartbreaking.

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1 point

The light you showed me was more than a beacon. It was a guide. Only I was too blind to see it. My shades were too opaque.

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Never heard of it. I’ll have to check it out! I also hear To The Moon is really good, but I haven’t finished it.

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3 points

I’ll look into it. Thanks!

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31 points

To The Moon, was such a good story. The music from that game still floats around my head to this day.

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10 points

I can’t recommend this enough. Such a gem of a game.

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I’ve played a bit of it, but haven’t gotten around to finishing it yet.

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4 points

It’s a slow start but then gets to a point where I just HAD to finish it

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28 points

For some shorter experiences I haven’t seen mentioned when skimming through a few comments here, I definitely recommend trying Transistor. It was one of the strongest emotional experience I’ve ever had in a game. I’ve managed to play it in a single sitting, but it is around 6 hours long. Supergiant games make such a uniquely perfect audiovisual experiences, that every game from them is a treat, but Transistor is the strongest emotional experience I’ve played from them.

Another one would be two-hours long walking simulator with amazing environmental storytelling - What Remains of Edit Finch. You can play it in a single sitting, and it’s gorgeous and really well done.

You should also play Hellblade: Senua’s Sacrifice . It’s also around 8 hours long, and you definitely want to play it with headphones, it’s such a strong emotional experience. The audio and game design is so well done, and the game has stuck with me for such a long time. It’s one of the few games where just seeing the trailer again tears me up and gives me chills. And after you play it, I recommend watching the documentary about how they tried to protray the mental illness of the main character through game design - it’s such masterfully done that I didn’t even realize most of what they are doing, but it has stuck with me and it worked wonders to make the experience even better.

And for some even more unique game design - Before Your Eyes. What makes this experience so strong is the whole premise of looking over your life and memories after you’ve died, with the main mechanic of how to advance time being by blinking - physically blinking, because the game can work with your camera. That makes for a pretty strong metaphor that makes it even more emotional experience.

And just to mention some games others have mentioned, to add to their recommendations - Outer Wilds, Ori and the Blind Forest, Life is Strange, Planet of Lana, all are really good games!

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6 points

+1 for transistor. It’s such a strangely compelling, bizarre and emotional story.

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6 points

I completely forgot about What Remains Of Edith Finch, but yeah. It’s pretty good

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5 points

Another vote for Edith Finch, the ending made me bawl like a baby. Great storytelling, each level doesn’t overstay it’s welcome, its funny and emotional throughout, but the ending really hit me in the feels.

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1 point

Transistor missed the mark for me. I preferred Bastion. Hades is obviously great. I never tried Pyre.

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25 points

Red Dead Redemption has an emotional ending.

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I heard good things, but open world games intimidate me due to the length.

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13 points

It’s long, but in a good way. The content isn’t drawn out and repetitive. You want to play it that long. Mostly mentioning rdr2 here which is much better.

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5 points

There are a million things that you can do in the game, but you don’t have to do any of them. You can stick to the story if you want. It’s probably still a very long game though, even if you only engage in the story.

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4 points

you kinda want to dive into that one yeah, although it is a great “on-rails” experience

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3 points

… and now I know the only compass that I need …

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

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