Happy New Year rat punchers!
After a busy holiday, and getting sick =S, I’m back with some news about v2.3.0 and my plans for the year ahead! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2024 and beyond.
Happy new year, Evan, and thank you! I was playing Pixel Dungeon from the very first version, and no doubt you made it way beyond what I’d imaging it’ll be.
I would love more achievements in the game.
Achievements are a fairly easy way for me to give experienced players something more to do. Some players will want to get them all out of comittment though, so it’s important to not phone them in.
I always enjoy achievements that encourage players to play in different ways and explore parts of the game they may overlook when they get locked into certain strategies. Here are some ideas for achievements that do that:
Leveling up different types of equipment:
Level up a (type of weapon) to +6 ; Types are swords, axes, reach, fast.
Level up a ring to +6.
Level up thrown weapon to +3.
Level up a wand to +6.
Level up wizard staff to +6.
Level up an artifact to +10.
Using alchemy:
Transmute a (weapon, wand, potion, scroll) with the scroll of transmutation.
Use alchemy pot to create: exotic potion, exotic scroll, etc (one of each category on the alchemy page).
Use liquid metal to repair a thrown weapon.
Upgrade a wand with resin.
disenchant a scroll.
make and use the alchemy recipes with the costly items (potion of mastery, scroll of enchantment, potion of might, magical infusion).
Using inventory items:
Kill an enemy with a runestone.
Kill an enemy with a thrown weapon.
Kill an enemy with a bomb.
Kill an enemy with a wand.
Fighting in different ways:
Surprise attack the same enemy 3 times in a row.
Kill an enemy by knocking them into a pit.
Cause an enemy to kill another enemy.
Kill an enemy with a dart while the crossbow is equipped.
Kill an enemy with an armor glyph / weapon enchantment.
Exploring customization of equipment:
Augment armor for evasion/defense, then augment the same armor to the other evasion/defense.
Inscribe a glyph in an armor that already has another glyph inscribed.
Craft a scroll of enchantment and use it on a weapon.
Curse infuse a weapon.
Taking the road less traveled
Give the rat king what he wants.
Use the wand-maker quest item for something else.
use a scroll of upgrade on a cursed item unidentified item.
gotta cut myself off, went a little overboard. Thanks for your work on such a great game!
Thanks for the ‘‘Taste Vengeance!’’ and ‘‘You Made It Too’’ achievements! Any possibility for 8 or even 9 challenge run achievements? Nice little easter egg tombstone in the ending picture for ‘‘You Made It Too’’.
8 or 9 chal runs are beatable of course, but they puch pretty far into ‘so hard it isn’t fun’ territory for almost everyone, which is why badges stop at 6 challenges. I do plan to keep adding things for very experienced players to aspire to though, glad to hear you like the little badge additions in v2.3!
More room types always add to the game (not everyone hates the crystal rooms by the way), I would even like more floor types so that different runs feel more unique. Can’t wait for the new playstyle of the new Hero. Third subclass for 6 Heroes would truly bring the game to a new level. Graphics update could turn out to be amazing or meh.
Yeah I agree that graphical updates are the potentially riskiest of any of these things. It’s something I want to do, but only if it’s done right. I expect some players will demand the old graphics back no matter what of course, but if the new art is done well it should substantialy elevate the game for most people.
Thanks for all the work you put in, I don’t pay as much these days but I love that the game is still alive and growing.
Trinkets 🤤
New class? 🤯