Either it didn’t teach you anything at all, or it taught you the most irrelevant parts of the game.
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart Pfffft Toot Toot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
That’s how I feel about most farming sim games like Harvest Moon and Stardew Valley
That BF game, where the tutorial instructions were given in broken english by some manager from the company making the game. Pure cringe.
The worst one I can remember is Final Fantasy 8.
But also the UI was so complicated and bad that it made me hate the game.
Elite: Dangerous (pre-Horizons DLC). They teach you how to fly forward and maybe auto-dock.
Funny, thinking back to that tutorial they teach you a couple of mechanics (like rebooting your ship) that are almost never used in game. OTOH, there are, what, 300 different bindings in the game now?
I found the Odyssey tutorial was frustratingly opaque as to how the entire new UI worked.
Escape from Tarkov