An all-time great turnaround. Truly up there was No Man’s Sky’s resurrection from the dead. Cyberpunk 2077 is a masterpiece now, especially with Phantom Liberty.
They have no incentive to optimize the Red Engine anymore since CD Projekt is moving to Unreal Engine.
Very happy that they dedicated the time but man there still some weird pop in stuff, audio problems, clipping through walls, rough animations. I played yesterday and Claire was just standing in the middle of a car talking in a cut scene. I respect they went real big, but still rough around the edges coming off of Witcher 3.
Yeah I’m unsure what people are saying with it being a ‘turnaround’. It’s still a mess.
Seems fair, patient gamer here (I haven’t played it yet lol).
I pre-order it, but only started playing it last month. Well worth the wait.
It’s still a buggy mess for me unfortunately. It can run, but I bugged through the world at the delimane (?) quest and closed it again. I’ve got a top of the line rig and I was so tired of the game bugging out.
Maybe I’ll push through but everyone calling this one of the best turn arounds is giving them too much credit. They promised us so much, delivered a buggy mess, spent years fixing it, released a dlc which fixed even more and added supposedly a great story, but they still fell very short of their original marketing promises and as I said it still requires resetting frequently enough to be frustrating.
Curiously I haven’t had any of those glitches, bugs, crashes, performance dips and so forth that supposedly plague the game since release… For me it has been nothing but enjoyable since I bought in in 23.
That’s great for you, I’m happy you got a bug free experience. Overall that has not been the case for most, you’re the outlier. Maybe now with the dlc I’m the outlier, I can’t say. Most reviews I saw only talked about the dlc and not replaying the main game.
But even ignoring performance, the original marketing even up to weeks before the release contained promises that were never delivered. That to me sours anyone comparing this to no man’s sky, which has received dozens of major updates compared to Cyberpunk’s one.
Oh yeah i didn’t want to diminish your experience, the game certainly was plagued with a disastrous rushed launch and still doesnt deliver everything people wanted out of the game. But i found it quite enjoyable gameplay in an amazing and compelling setting and have curiously not experienced any of the issues others seem to have. Even playing it under Linux was a non issue for me. That being said it is of course completely valid to refund the game if your experience was this terrible.
No idea why people called this a great turn around, maybe that Netflix anume was just so good it rewrote history in people’s brains. I wouldn’t know, I didn’t watch it. All I know is a friend gave me cyberpunk for free, it crashed 8 times on launch, and I uninstalled it for 6 months. Come back and it’s not crashing but it’s the same. Boring. Game.
i found the stability is highly dependent on the in game settings. i have a full amd system, cpu+graphics. considering i had an amd card (latest gen) i would disable ray tracing and fsr and most of the time i couldn’t even get past the initial loading screen without crashing. found that setting fsr to balanced and enabling ray tracing to lowest settings would let me play for 4-5 hours before crashing. I’m on Linux so most likely still need to play around with the lighting options for better Vulcan support.
I run a heavily modded game on an rtx 2060, and the only crashes I have are VRAM related, and your experience sounds similar to my crashes. Crowd density, texture quality (main menu setting only), and dlss settings are the major factors for whether I crash on load or not.
I also recall that ray tracing shadows or reflections helped with VRAM, but the FPS hit wasn’t worth it to me.
Depending on your setup, and if you’re mod savvy, you might be interested in the FSR3 Frame Gen mod: https://www.nexusmods.com/cyberpunk2077/mods/14726. Short version is that it replaces DLSSG with FSR3 and allows frame generation to be used with a ton of GPUs that can’t normally use it. Makes UI elements feel choppier, but the overall performance increase is nuts (helps CPU and GPU bottlenecks). Without it, I can’t reasonably play above low crowd density, and with it, I can play on high density pretty easily.
Just one more update bro.