cross-posted from: https://lemmy.world/post/16752399
Hey, that looks like a successful session to me! They saw and interacted with most of what was prepared and there were even a few RP-driven decisions
Yeah. Not everything has to be a movie. If you want the little dudes to do exactly what you had laid out for them, get some action figures man. If you want your players to play on the playground just give them some toys, a rough objective, and let 'em run around.
If you want your players to interact with something, make it either related to something they already care about and actively want to achieve, or else thrust them into the middle of it without any choice about it. If instead of that you turn them loose in the dungeon and they just run around having fun killing monsters and having hijinx then there is nothing in the world wrong with that and it is the expected result
My players and party members would NEVER forget a door! Not even if the place was falling down around their heads!
Recycle your unvisited rooms for next dungeons. I know it’s cheap, but hey you’re the only one who would know.
I’ve got an NPC who has been in the last six towns because nobody ever wants to talk to them
If you’re making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.
Actually, a good number of dungeons have a room or two you can completely skip. These usually hold bonus loot, like rupees or pieces of heart.
Heck, that shrine in BotW with the ball maze apparatus. Most people just flip it over and skip the maze. Some even just bomb jump over the gate and skip the apparatus.
Instead, I recommend you just accept that you might work on something the players won’t see. Save that stuff for later.
Wouldn’t your players then know the layout of all your dungeons if they find out?
What about Timmy is being altered?