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ConstableJelly

ConstableJelly@kbin.social
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I know this isn’t a convenient response, but Shaun has been leading some concentrated pushback against BBC’s transphobia for like a year. Check out some of his recent videos for a detailed answer. https://youtube.com/@Shaun_vids

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Agreed. If undocumented workers are so critical in your community that your farms would collapse without them…why don’t they have a path to citizenship? We know the answer, of course, but that should be the problem we’re solving, not just permitting them to get driver’s licenses as a shoulder-shrugging pseudo-solution.

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Neat idea. Looks…janky, and the line “How do you save humanity if no one’s fully human” is pretty bad. Feels like it’s going to be low-tier AA quality, but I’ll be pumped to be proven wrong.

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Honestly I loved it my first time through. There were certainly bugs (minor spoilers), but they were more amusing than game-breaking. I’m mostly waiting on new game plus (fingers crossed) to revisit it.

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I thought I was finally getting worn out on RGG games after playing Yakuza 0-7 and Judgment, but damn if this didn’t pique my interest.

In this fight, we got to test out some of the new fighting skills you’ll be able to utilize in his Agent fighting style. You’ve got plenty of face-crushing fist strikes, of course, but now Kiryu also has a whole slew of unique, outlandish gadgetry to enhance his already elite combat prowess. Ever wanted to turn on some rocket-powered shoes and glide around as a human battering ram? How about turning enemies to toast with one of those exploding cigarettes you’d see in old-school spy thrillers?

I do love Kiryu as a character and this just feels like the right thing to put him through.

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From the developers of the critically acclaimed derided Terminator: Resistance and Rambo: The Video Game (as well 90(!) other games since 2006) comes another bizarrely timed nostalgia-arousing video game based on an 80s IP.

The gameplay clip here looked almost provocatively bad, but some hands-on previews seem…relatively positive. Hands-ons are always a little more soft on criticism though, so I’m gonna go with my gut on this one until proven otherwise.

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The Spider-Man video’s theme was so uninteresting to me. It’s been five years since the first game, whose open world was already derivative of tired tropes (towers, collectibles, repeat activities, etc.), and the video was advertising how they’ve just…combined their existing ideas to slightly refine the original formula.

Don’t get me wrong, I’m going to play the hell out of the game. I loved the first game enough that they could have changed nothing to the core gameplay and just made a new story and I’d play it through 4-5 times again like the original. But the activities within the open world was one of its weakest components, and it doesn’t sound like they’ve done anything interesting with it.

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I feel so validated by SkillUp’s stark disbelief in the beginning and throughout this video. Nothing about this game seems like it should work, but I can’t say I’m not glad and intrigued that it, apparently, somehow very much does.

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I am almost never bothered by minor niggles and do my best not to blow things out of proportion, but I don’t care how good this game is, I will play it with deep resentment if Insomniac doesn’t patch in Peterface 1.0. To me, that face was somehow the perfect expression of benign charm, compassion, and hidden pain. It impeccably complemented what I think is one of the greatest adaptations of the character, including some/many eras of the mainline Amazing/Superior comic books.

Peterface 2.0 is…blank somehow. Even though it’s supposed to be more expressive, its features just don’t seem to match the emotion that’s being animated, at least certainly not to the same degree as 1.0. And it just doesn’t look like the Peter that I grew so instantly attached to the first 3-4 times I played this game in the original release version.

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I’m in favor. However, I think shuttering c/PS5 would be better than leaving it open/active if the intent is to consolidate and grow the community. A loosely moderated and largely disused secondary community will just draw some of that precious engagement away from c/Playstation. When the PS6 is announced it can be opened back up :-)

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