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Defaced

Defaced@lemmy.ml
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Can I ask you something? And this is me being genuine here, because I’m clearly out of the loop, but what is it about communism that you think is really great? Just forget about the capitalist propaganda comments, I want your genuine opinion, why is it great and what drew you to it?

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I mean, you kinda prove my point, they probably grew too fast, realized they need more money and are now chasing profit. Linus did it to himself, now corporate greed is stepping in because his way simply wasn’t working and he recognized he sucks at running the company. Now they’re putting out rushed videos with inaccurate numbers and benchmarks to chase those profits. Like I said, it’s clear what’s happening.

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I’m not buying that, there’s probably a little bit of truth in there, but honestly it’s pretty clear what’s happening. The higher ups require a certain amount of videos a week to be profitable, if they don’t meet that quota then they’re not making money or they think they’re not making money. They’re also pretty clearly favoring their sponsors and reviewing their products positively without showing actual credible benchmarks. It’s the sign of corporate greed creeping in once again and someone finally called out their bullshit. Linus isn’t taking it very well, and I can imagine why when someone you thought to be a friend or colleague is now calling you out with credible evidence that you’re just bullshitting around and half-assing the product you build from the ground up.

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For me, this is the main point, GN has prided itself in integrity and making sure meticulous detail is done on every benchmark, LTT doesn’t do that and only worries about pumping out 7-10 videos a week to keep up with the YouTube algorithms (which may or may not be a real issue). I’m inclined to be behind GN on this one.

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I think a certain controller model was more susceptible to stick drift than others. I think it was after the horizon forbidden West bundle where they started selling newer controller models with more reliable sticks. Both of my ps5 controllers have been dropped, thrown, played after and while eating by children and they’re still fine. I have also have a dualsense edge controller for myself though so I don’t really care what the kids do to their controllers. Grand total of 3 controllers and none of them have drift.

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I wouldn’t call that a proper repair mechanic. They had that in BotW but it had to be a certain type of weapon from a certain type of octorok at a certain place at a certain time of day only once per blood moon. I’m guessing this is a slightly less restrictive system but it’s still not really an improvement if your weapons disappear from your inventory like BotW.

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Any weapon durability system without a repair mechanic is terrible. There is no strategy to the fights just go down the list of weapons you currently have and hope to kill the enemy before you get to the end of the list. Sure you can use a weapon for the right situation but it’ll break regardless and there’s no way to reasonably get a new one. I essentially speed ran my way to the master sword because of the weapon durability only to find out that even the master sword “breaks”, what a crock of shit.

As for the divine beasts, they weren’t complex at all, they were a shitty representation of a digital rubrics cube and the Ganon bosses were copy/paste with a few changes here and there, nothing complex. The only challenge were the lyonels and even those could be cheesed one way or another.

The building is just too gimmicky for me, it’s so out of place for a Zelda game it ruins the whole experience. I get that it’s the feature and a lot of people like it, but it’s just not for me.

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The remaster of wind Waker helped out, the sail you could get to go faster and always be sailing with the wind makes a huge difference. The original release though I would agree.

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That’s great, but as long as the master sword “drains energy”, shields and other weapons break, and dungeons are lacking I’m gonna pass. The merging and crafting mechanics are cool, but I’m not playing Zelda Minecraft edition, I’m trying to play a legend of Zelda game. Building makeshift helicopters and hover crafts aren’t really what I’m looking for in a Zelda.

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I honestly don’t know, I’ve had people tell me it’s BotW 2.0, so I’ve stayed clear. The weapon degradation system is what truly pushes me over the edge with these games, and from my understanding TotK still retains that mechanic, so it’s a hard pass for me. I’ve also heard there are real dungeons also, so idk what to think. I’m probably going to skip TotK altogether, I’ve currently been playing baldurs gate 3 and powering through the guild wars 2 story so I’ve got plenty of games to play and I don’t feel like I’m missing out.

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