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Homeschooled316

Homeschooled316@kbin.social
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BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.

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Wow, so many Catan inductees here.

For me it was the notoriously shitty Civilization (2002). I was around 11 years old. Any designer board game is incredible if it’s the first one you’ve ever played.

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The PS1 also sold the N64 3:1, But FF7, the highest selling FF game, only sold about 9m to OoT’s 7m. Relative to console sales, oot thrashed final fantasy 7. Of course, it helps that they cranked these games out way faster than Zelda back then.

The current situation is similar, except the switch is wildly more prevalent than the PS5. There is almost 1 TotK sold for every 6 switch units, which is utterly insane when you consider how many ignored/lost/broken units are probably out there. By contrast, there is about 1 FF16 for every 10 PS5 units out there.

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I think too many people have tricked themselves/each other into thinking long games are bad because they are long. No, it’s because 95% of the time (moreso today than in the past), a high hour-to-complete time signals a game with 10 hours or content stretched out to an absurd extreme, often in support of MTX/live service type features available ay launch.

An 80 hour game can be good if it has 80 hours of actual content. A 25 hour game can be bad if it’s still just 3-4 hours of real game stretched out to 25-30.

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The game’s original hype stemmed from it being a technical showcase for the PS5. Not exactly a selling point for the already more-powerful PC world. They also didn’t bother porting the previous game to PC before porting the sequel.

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Whitehead also dashed away one of the big points of speculation among Sonic fans: that Sonic Mania 2 falling through was the result of bad blood between Sega and members of Evening Star. “Contrary to any rumors, we maintain a friendly relationship with Sega and hope fans are pumped to play both games once they release,” he says.

These responses do not leave me with the same impression as the article’s author. Both parties maintain professionalism, but they also both dodged the direct question of why Evening Star isn’t making a sonic game right now. I still think there is bad blood, and history makes me wonder if it was Iizuka wanting to seize more creative control than Whitehead’s team was willing to give.

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Left 4 Dead is like Animal Crossing. The sort of game that tricks devs into thinking “oh yeah that’s so simple, i can do that easy,” without understanding all the effort put into the little details that made the original shine.

Would former l4d devs understand that better? Maybe. But I’ve thus far been unimpressed with game offerings from “the team behind [bigger game]” projects.

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Yep, my original source got it wrong, confusing the two dissenting opinions

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"What sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13-year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her?”

  • Justice Stephen Breyer*, somehow arguing the opposite of what you’d think this paragraph means.
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