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luxyr42

luxyr42@lemmy.dormedas.com
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Hard to say without knowing your full situation.

Does your power utility do net metering? How much do you expect to generate compared to your usage on a annual basis?

I got a 6.5kW system a few years ago for a final price of around 12k after rebates. It covers nearby all of my usage and my provider does net metering, so really good days cover less good days, summer covers winter, etc.

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I put some hours into it a few months ago and had a good time, but one of the things that I hope they add is better conditions for routes. Maybe I was missing something, but I was having a hard time getting my workers to actually get in the trains I wanted them to.

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First time I think I’ve seen an article that uses “X” exclusively for Twitter.

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Does that still get registered that way if identical links/posts are cross posted instead of duplicated?

I regularly see duplicate rather than cross post, which is a shame.

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Kinda neat to create a way to experience an older expansion that many newer players missed, outside of the Classic method.

Shane it is time limited and not a permanent thing, though.

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I think the switch to sing large sets instead of blocks plays a lot into the failure to really dive into the stories of the planes. Can’t do something like the Tarkir block with a single set and not a series of three that are narratively connected and sequential.

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A get where you are coming from, but my perspective when I was younger was that I could spend $15 a month to play this basically limitless game or spend $50-60 per game that would be a 40-50 hour experience. So for me, the value of that subscription was huge.

I think if modern games stuck with subscriptions without other mtx, that puts the most incentive on making a good game that is worth playing for a long time. But all the sub based games also have mtx these days, and there is also the incentive to make things just a little worse by default and offer a paid item to ease that a bit, the whole “pay for convenience” thing.

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Mem stomps are the worst. At least nowadays we have address sanitizer to find em. We recently had one where the same 4 byte pattern was being written randomly in different places in memory, would happen all over the place. Always the same 4 byte pattern, just different places. Eventually, it would write to a spot that was being used and cause a crash. Different callstacks almost every time, but the same memory footprint wherever the crash happened. An array size, a memory address, a string mangled, etc. Eventually we got our ASan build working after about a month of trying to track it down, digging through callstacks and core dumps. We found that it was a dangling pointer in our AI system, when an AI was removed, there was a situation where the pointer wouldn’t always be cleaned up, then later when another AI was removed, a boolean and an enum were written to the address of the dangling pointer, always the same format/value. which had haunted us for so long.

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Link? I don’t use Twitter.

Edit: https://lemmy.world/post/10447290 was posted here with a screen cap

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