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spacedogroy

spacedogroy@feddit.uk
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I would say as someone who’s moved from a Pixel 7A from a 4A, don’t waste your money. The fingerprint sensor is absolute shite (they moved away from the dedicated sensor) and I would say the phone runs too hot. Maybe if you don’t care about those things, it’s fine.

The 4A was (still is?) a far better phone overall.

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It blows my mind that they shipped it on the 7 and 7 Pro. It’s not really acceptable on a mid range phone, let alone a premium one.

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I am actually, yes, and to be fair I’d not considered this. 🤔 I guess if it’s the difference between having a scratched screen or a working fingerprint reader, I’d go with the former.

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Just to add to this, in the 7A settings menu there is an option to increase sensitivity. Go to Settings > Display > Screen protector mode and toggle the option on.

In my initial tests this has noticeably improved the accuracy of the sensor but I need to give it a bit more time before saying for sure.

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I have to lick my fingers to open those bags (unfortunately - it’s gross 😅) so my current theory is because I have dry hands maybe that’s making it more difficult for the sensor to pick up the prints.

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I don’t think it’s hardware, more brand and exclusives. The casual player bought a PlayStation 4, so they buy a PlayStation 5. The gaming enthusiast knows that there’s just more varied and interesting games coming out on Sony’s platform. In terms of performance, the Xbox also frequently under performs against the PS5 regularly (not by significant margins usually, but still) when on paper it should be the more powerful console.

Myself, I have an Xbox Series S along with a crappy old 1080p plasma and 3 years of Game Pass, and I’m at a time in my life where I don’t have the time I used to to play loads of games all the time. I’m happy with the Series S, but if you’re coming fresh to this generation of consoles, I can’t see why you wouldn’t just buy PS5 as that’s where the games are.

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A lot of Xbox exclusives are available on Windows, yes, but Steam Deck compatibility is something you’d need to check on a game by game basis.

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I must be grumpy because when I saw the blog post I thought it was kind of dumb when git clone gives you all you need and is universal. It felt a bit like a needless solution.

That being said, integration into gopls and IDE: yes please and thank you. 👍

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I think they kind of squandered Rocket’s origin story - it would have been better served as some kind of mini series in my opinion - given how much it was bigged up.

Tone was all over the place. Same with the music, which felt like it was serving itself rather than fitting in with the film. The cast has very obviously gotten older, which isn’t necessarily a problem in itself but reinforces the idea of the series being past its best.

Thing is, I know people liked seeing Rocket’s origin story and enjoyed the film. So 🤷‍♂️

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Honestly, it’s kind of on the developer. If they’d taken the Series S as the base line during development, they would have made life a lot easier for themselves. I think Microsoft are right to stick to their guns. It will seriously piss off their consumers if they can’t land good quality versions of equivalent games on PS5.

I actually think it could be more beneficial for players across both console platforms to encourage developers to build games which scale reasonably, and at the low end target a 30 FPS minimum frame rate whilst the Series S/PS5 get 60 FPS+ or improved image quality, or both. Instead of it just being a race to the bottom on performance just so we can have a little bit of ray tracing.

Also, as far as I’m aware, Baldurs Gate 3 hasn’t released on PS5 and is not due until September. I will be very interested to see how that goes, because I think the conclusion of this article is premature until we see that.

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