I would have preferred Rust, a language created by Mozilla instead of one with ties to Apple, but I’m not a dev so I can’t really judge. What are your thoughts?
An interesting choice that is. Picking something like Rust would have benefitted them with a big community of open source enthusiasts that could help with contributions
they explained that they chose it because it is interoperable with their existing C++ code base
But Rust is rather good at that, too, via cxx. Mozilla similarly had a C++ codebase where they wanted to integrate Rust.
Granted, this is raw theory. Maybe Swift is better in practice. But yeah, to me personally, it would need to be massively better to pretty much give up on open-source contributions.
Barrier to contribute in Swift is wwwaaaaayyyy lower then Rust.
We once ported and Swift App to Kotlin by copy+pasting. It was one day of work.
Rust - imo - is overhyped. It has its niches. But to me it is not the swiss army knife. Swift has better expressiveness then Rust.
pretty much give up on open-source contributions.
You do realise that most major FOSS projects have an iOS app, right? The post I was looking at before this was for a new jellyfin app, small individual dev, has an iOS beta out. For a comparison, there are 9.1 million files on github in Swift, and 11.3 million in Rust.
As well, as far as contributions, Swift was designed from the getgo to be incredibly approachable for novices. While Rust is notorious for being unapproachable. Like I get the anti-Apple circlejerk is strong, but Swift is licensed under Apache 2.0, it’s FOSS, so this argument is kind of ridiculous. Especially considering how much of Google’s FOSS just gets a free pass.
Take this with a pinch of salt, I’m not a programmer just a nerd that likes those kind of things. I tried them years ago first swift (I think it was in version 2) and a couple years later rust, and while both are great I found swift makes it easier to write clear code you’re gonna understand and like when you come back to it. Rust was better I think with concurrency (at the time), you’ll catch everything at compile time, but they talk about interoperability with c++, so this safety will be lost since most code interfacing with c++ will be unsafe.