I think the thing everyone is forgetting is that valve isn’t stupid, there’s no way they didn’t realize you could work around accepting the (legally unenforcable) NDA, and it’s open invite.
Valve 100% knows that keeping it “secret” is good for hype and was expecting this to happen at any time, and the nominal ban was expected, but nobody is gonna get sued either.
More people are talking about Valve’s “secret” new game because of this than would be if they openly announced it.
As someone whose played it I can say that it has some cool concepts but it’s sorta mid atm. It’s what to be expected for an alpha game though, I just hope they push the aethetic harder and not just use it as set dressing cause so far the aethetic is the most unique part about it. The rest is just overwatch meets leagueDota but slightly jankier (Again, to be expected since it’s alpha.)
Those are my thoughts as well, though I’ve only had the chance to play a couple of matches so far. When I heard about the concept it sounded cooler than it feels so far, but maybe I just need to get used to it. So far the gameplay loop hasn’t really clicked for me, and balancing the hero shooter aspects with MOBA stuff like farming and buying items hasn’t felt smooth, fluid or natural.
I do imagine - much like MOBAs - it’s more fun playing as a squad though. I’ve only done random matchmaking.
Dude glad it isn’t only me. The moba aspects slow it down but the shooter aspects speed it up and it hasn’t felt like a good mix so far. I know I’m the bad one so I can’t be too harsh but it felt like I was just getting one shot like in Call of duty but also I had to just grind resources like in mobas. My least favorite aspects of both games.
That’s sorta why I like overwatch, plenty of weps that aren’t guns and you don’t get one shot most of the time, especially if you aren’t playing a squish hero. No grinding either besides charging your ult, it’s more objective based which is fun.