The spongebob game wasnt so bad. It had like a login bonus but it didnt seem to be too bad But once we got into the lego star wars game the f2p bullshit started. And oh god. This game clearly designed for kids had all the f2p bullshit. Login bonuses. Gridnyness. Multiple in game currencies. The daily/weekly ect missions. The unlockables
But god the racing game was even worse. 100000 things to unlock and basically nothing is by default basically. Sooooooooooo absurdly grindy. And most harrowing of all… i swear to god… 5 seperate in game currencies.
I want to reach out and scream to him “games werent always like this maaaaan”
Trend chasing is one of the oldest game industry problems and its still one of the ones i get the most angry about. Because it has demonstrably failed time and time again so even the most dumbass executive should be able to tell that chasing another game’s success works almost never and chasing the bottle lightning when it does work is so obviously not financially viable. Like how many times do the old men have to learn the lesson.
But i guess they all have enough hubris to think they can pull off an Apex Legends and trend chase sucessfully.
I want somebody to try making a game like MAG again, that shit was tight
Fuck raytracing and 8K resolution or whatever, gimmie something with some big ass battles and huge maps and make the graphics “good enough” and give me a stable high framerate and good physics and aiming mechanics and I’d be super happy with it
It’s an extraction horror game where you have to scavenge scrap and meet a quota. No microtransactions.