I knew it was bad but this is hilariously bad.

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6 points

They’re being quite disgusting about it, too.

I experienced one lockup, noticed one takedown animation glitch, and found one rare interaction bug where a container stays in the closed/interactive state after being emptied. Not bad at all for 25 hours into a game at launch.

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2 points

I had a lot of crashes back at launch, but after trying out a lot of things I think it eventually came down to my GPU being undervolted, didn’t have a single crash since. The undervolt worked fine with Wukong, but that game isn’t even remotely the same scale as Outlaws.

Been at it for about 23 hours, I think ‘worst’ in-game bug I had was Kay’s hands acting weird on a speeder once, like she was grabbing the air.

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