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10 points

I just re-read my comment and realised I was not clear enough.
You bundle the text and the AI-TTS. Not the AI text generator.

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2 points

So the content stays the same but you don’t need a voice actor now?

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1 point
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The content is… AI assisted (maybe a better way to put it).
And yes, now you don’t need to get the VA every time you add a line, as long as the License for the TTS data holds.

You still want to be having proper VAs for lead roles though. Or you might end up with empty feeling dialogues. Even though AI tends to put inflections and all, from what I have seen, it’s not good enough to reproduce proper acting.
Of course that would mean that those who cannot do the higher quality acting [1] will be stuck with only making the TTS files, instead of getting lead roles.

But that will mean that now, places where games could not afford to add voice, they now can. Specially useful for cases where someone is doing a one dev project.

Even better if there can be an open standard format for AI training compatible TTS data. That way, a VA can just pay a one time fee to a tech, to create that file, then own said file and licence it whichever way they like.


  1. e.g. most Anime English dubs. I have seen a few exceptions, but they are few enough to call exceptions ↩︎

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2 points

You know the way these programmers talk about AI, I think they just don’t want to have to work with anyone else.

How is this not taking from voice actors and giving to yourself in that regard? The system you described would mean only the biggest names get paid, all so a developer can avoid learning social skills.

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