Hi all!
I make tabletop game tokens, and I’m planning to design a set for miscellaneous objects in the game world. I’ve already got a draft list (chests, trees, campfires, healing potions, etc.) But I’m curious to hear from others, what item tokens do you use or wish you had in your collection? Are there any specific ones you’d like to have?
Thanks, appreciate any and all feedback.
Rght, this is really useful, thank you… a little falcon statue as the universal McGuffin token is funny to me, but I feel like that be immersion-breaking i.e. better to have various little object icon tokens and let people pick out their McGuffins individually.
Also, that actually just made me realize – probably the object tokens should be sized consistent with the other tokens, e.g. healing potions and amulets and such should be considered tiny and get ½" tokens, chests and swords on the ground should be considered small and get ¾" tokens, etc.
(Also I’m still wrestling with the eternal question of whether a horse is a player token, a creature token, or an object token (since those categories have different color schemes / art styles to keep the battlefield visually organized). Currently horses are themed as objects, with mastiffs themed as creatures, but that’s always bothered me slightly and I can’t come up with a system for it that makes me happy.)
Oh, I agree clearly it’s a creature – I’m just talking about how to categorize it in order to give it an art style. It’s useful for a visual hierarchy if the player tokens on the battlefield are heavily distinct from the creature tokens so you can look quickly and say “blue = me, red and orange = other players, tokens with complex graphics = monsters” or something like that.
I think what I’m going to settle on is that the default style is that anything that’s player related (players, horses, healing potions, etc) gets a white background, and anything that’s monster related gets fully colored (either a solid color background or graphics all the way to the edge of the token). And mastiffs are “monster related” even though if you’re hip you’re going to be a halfling riding one. 🙂
Could you make the bases modular with different color choices? For example, snapping a yellow base on player characters and blue for monsters etc? I was thinking about how nice that would be a couple weeks ago. My players like to know when a monster is bloodied (half hit points) and we mark that by putting a red baby poker chip underneath the token. It’s kind of annoying to move them around but would be easy if it was a modular base you could set on there or whatever. Just a thought.