850M$ revenue on 70M$ budget sounds a huge success.

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10 points

Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.

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6 points

The player experience of running into invisible walls every five meters?

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2 points

Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.

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