Introducing Dungeons of Infinity

A talented individual known as Justin Bohemier has transformed the classic Super Nintendo hit, A Link to the Past, into a procedurally-generated roguelike dungeon crawler. Over four years in development using Gamemaker Studio with the original assets, the game ‘Dungeons of Infinity’ aims to offer a new and challenging experience for fans.

Key Features:

  • Procedural Generation - Each playthrough offers unique layouts, enemies, and items.
  • Link’s Nemesis Aghanim - The ultimate challenge lies in encountering Link’s arch-enemy, Aghanim. Survival depends on navigating the dungeons until reaching this final boss.

The creator emphasizes that no continues or extra lives are available, adding to the game’s difficulty curve.


What do you think about applying roguelike elements to classic games like ‘A Link to the Past’? Have you encountered similar fan projects?

You are viewing a single thread.
View all comments View context
19 points
*

Hear me out. There is this amazing concept of not doing something you don’t like. Yeah most people don’t know this, but you can indeed just not play games you don’t like.

permalink
report
parent
reply
9 points
*

But whats the point of having a terrible take without sharing it on the internet? That’d be like a big brother eating a whole bag of jerky and not cupping that shit to your face

permalink
report
parent
reply
-3 points

It’s like none of y’all know what the “R” in “RPG” means. It’s this attitude that stuck us with MOBA cancer.

permalink
report
parent
reply
1 point

permalink
report
parent
reply

RetroGaming

!retrogaming@lemmy.world

Create post

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

Community stats

  • 4.5K

    Monthly active users

  • 1.5K

    Posts

  • 16K

    Comments