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-1 points

Where is the line drawn between borrowing and copying?

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2 points

If you can’t draw inspiration from other games, then the gaming industry as a whole is in trouble.

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-1 points

It’s one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

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2 points

Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.

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