Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didnāt really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
Wasteland 2 i thought iām getting a Fallout 2 but better, but instead it didnāt grab my attention at all, have to quit early in the game but still passed the refund period. I tried to get into it again and again but still doesnāt work.
Grim Dawn This one being called a ābetter Diabloā and i was expecting something that will grab my attention, but really itās kinda boring and uninspiring. I think itās much more similar to Torchlight than Diablo, which i also couldnāt get into.
Space Pirate and Zombie 2 itās very different than SPAZ1 and i donāt quite like the transition, couldnāt get into it.
Dont Starve iām not sure why i couldnāt get into this one, i like survival crafting stuff but my soul is rejecting this one.
Spec Ops: The Line Everyone want you to play this one for the story, but dang the whole game is just so boring. I have to force myself to finish it, story is okay i guess.
Oh man I thought I was alone with Grim Dawn! It was pretty boring.
I didnāt understand Donāt Starve for years. Its constantly rated high for a great co-op experience, so I forced myself to understand it. A few hours in, I get the appeal of why some like it.
As a crafting survival thoughā¦ It doesnāt feel like youāre building anything of real value, and so youāre clearly crafting things in a particular linear order to solve the next puzzle.