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32 points

I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game

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5 points

There was a bunch of games that had really detailed graphics in the screenshots. Then you’d play them and realize they’re prerendered. A bunch of Saturn games were guilty of that.

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31 points

Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

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5 points

It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!

The novelty died out quick though, as everyone else started prerendering stuff.

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16 points

Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.

It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.

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5 points

What’s even more impressive is Myst was made on a Mac using slides.

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18 points

Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.

I do have a soft spot for prerendered graphics.

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6 points

Technically the monsters in Doom, too.

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4 points

BioForge was particularly impressive for the time, with mixed pre-rendered graphics.

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4 points

I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?

The rest I have not played.

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31 points

Even being prerendered, it was an intensely impressive game for 1993.

And it’s not like they didn’t have plenty of problems to solve.

Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

https://www.youtube.com/watch?v=EWX5B6cD4_4

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4 points

LOL, that quicktime butterfly animation on the main island was hot shit back then.

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11 points

there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

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8 points

Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol

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