12 points
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
11 points
10 points
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
6 points
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
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