All calendar based anxiety went out the window for me after getting the Merchant and Thief classes.
Just because you can grind money easily or some other reason?
In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.
But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).
Money grinding is pretty efficient, but I was referring to the high rate of item drops. There’s a pretty common enemy that drops a mp recovery item. I’m blasting through dungeons in one go.
Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.
I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.
I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.