I strongly prefer how interfaces are handled
It’s better than Java, but they still chose to walk headfirst into the same trap that bites Java developers in the ass: associating interface implementations with the struct/class rather than the interface itself.
When you have two interfaces that each require you to implement a function with the same name but a different signature, you’re in for a bad time featuring an abomination of wrapper types.
Edit: Clarity.
On that last note, can’t you use the explicit interface implementation in C#?
e.g.
public class SampleClass : IControl, ISurface
{
void IControl.Paint()
{
System.Console.WriteLine("IControl.Paint");
}
void ISurface.Paint()
{
System.Console.WriteLine("ISurface.Paint");
}
}
Edit: I misread your comment as “like in C#” and wrote this as an answer to the non-existent question of “can’t you use explicit interfaces like in C#”
I haven’t kept up with recent Java developments, but with Go, you’re out of luck. Interface implementations are completely implicit. You don’t even have an implements
keyword.
Edit: For Java, a cursory search suggests that they haven’t yet added explicit interfaces: https://stackoverflow.com/questions/19111090/does-java-support-explicit-interface-implementation-like-c
He mentioned C#, which does let you explicitly choose to implement same-name functions of two interfaces with different code
just one more oop bro I swear
Pure oopium. All oop ‘design patterns’ exist solely to overcome the inherent flaws of oop.
just one more oop bro I swear
Didn’t understand my criticisms of Go and Java’s interfaces, or do you just enjoy LARPing as a senior programmer while living in a small world where the term “interface” strictly means object-oriented programming and not the broader idea of being a specification describing how systems can interact with each other?