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-31 points

That’s like saying “the landlord fixing my plumbing, so I’m thankful he’s charging me so much in rent.” Fuck no. I like Steam and what they’ve done, but I’d rather more money go to the people actually creating the content. Steam is useful, but they aren’t doing 30% of the work of game development, so they shouldn’t get 30% of the cut.

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42 points

Then stop complaining and go buy the game directly off the developer’s website. Many large publishers have their own storefront. Or you can tell your favourite Indie dev that they can set up a virtual storefront (with diacoverability so users find their game), distribution service with CDNs, support forums, online user reviews, customer support, and who knows what else for their own game. If this sounds like a lot of work, that’s because it is. Alternatively, they are allowed to pay someone in the form of profit sharing for all of this if they want to. But no one is forcing you to use Steam.

It just seams the majority of pc gamers find the service useful, so they tend to buy the games there.

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-13 points
*

“There’s a systemic issue harming developers.”

“Stop complaining, just don’t engage.”

How does that help with the systemic issue? Imagine saying “just down own slaves if you don’t like slavery.” Bad argument, right?

It just seams the majority of pc gamers find the service useful, so they tend to buy the games there.

And they still would if the cut was 20%. I’m not sure what your argument is except that developers aren’t allowed to fight to benefit themselves and we should all bow down to Valve because they’re making a good product (for now). Microsoft once made a good product. They used their market dominance to shove Internet Explorer onto all devices. They also still are the only option provided if buying a computer. Market dominance is always a bad thing. It’s only a matter of when.

I like the Steam platform. I have no issues with it. As a Linux user, I really respect what Valve has done for Linux compatibility. (Although, again, they did this for their own benefit, not out of good will.) I choose to use it because I like what it provides. This doesn’t mean I think we shouldn’t point out flaws or fight for better outcomes for those on the platform, like you seem to. I want it to continue to be a better platform, not to line the pockets of people at Valve.

It’s really dumb. So much in this site is anti-corporation or anti-owner-class, but if you dare to even say developers should fight for better compensation of Steam you get downvoted. It’s the most bootlicker mentality. Steam isn’t trying to help you. They’re trying to make as much money as possible. That is all. They make stupid amounts of profit. They don’t need (or deserve based on percentage of labor done) 30%.

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6 points
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What systemic issue? If you as a player don’t like steam, you can just not use it. It’s not like apple where the hardware is locked to a single storefront. Even the steam deck is open for people to get games from anywhere.

Developers are allowed to do whatever they like too, including not putting their games on steam as a form of protest. No one will stop you. They can even sell their games on multiple platforms and reduce the price where the storefront cut is smaller. The only thing they are not allowed to do is sell steam keys on their own store below the price on steam, which is completely understandable. The fact that they are allowed to sell keys directly (AFAIK for no cost) is already a huge boon.

The one’s actually behaving in anticompetetive behaviour is Epic with paying devs for exclusivity to their store. This is forcing you to use the platform to play certain games without having any other options. Of course the devs taking the deal are also complicit but that is somewhat more understandable, being a gamedev is difficult these days.

The difference is obvious, you don’t have to be a genius to see it. Epic is the plague of modern capitalism and greed, where the product is kept afloat by an unsustainable inflow of investor money. The service is ready to enshittify the second the amount of users crosses a certain threshold. Then they will continue to fight with dirty tactics to keep users locked in for as long as they can. How long do you think giving away free games weekly to anyone can last. (Aswer: as long as the fortnite money is coming in)

Steam is an old type of corporation (for now anyway). They focus on making a good product for a “fair” price. Fair as in this is what makes the platform sustainable. If they were to charge exorbitant prices, there would be a huge developer exodus. But there isn’t. Most devs seem to have come to a conclusion that paying this optional fee is worth it for that value that steam provides. This money allows them to reinvest in the platform to make upgrades, and yes, make profit too. What other reason would they go through all this trouble for?
Steam is also a privately held company, meaning they are not beholden to the short term vision of investors’ pump and dump schemes. But to reiterate, literally no one is forcing you to use steam.

These days you have to capture a large user base with unsustainable prices/practices and then extract every cent for infinite growth. This is not just bad for users in the long term but also means setting up a “normal” company offering a good product at a “fair” price is impossible because everyone is buying the cheap unsustainable products essentially below cost.

I miss the times when a company would make a good product at a fair price and that would be enough.

Edit: that was unnecessarily harsh. I can see you want positive change but unless someone opens a FOSS storefront and pays for the work/distribution, steam is the best we have for now (as gamers). And reducing costs by ~10-20% is not going to make it better for us long term.

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41 points

They’re doing 100% of the distribution though. And some of the marketing, when they promote a trending game or feature one in a collection.

I don’t know if a 30% cut is fair, but from my perspective, it seems to be working.

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-12 points

Sure, it seems to be working. That doesn’t mean developers should be complacent. You shouldn’t settle with an owner doing something that’s in their best interest but charging more for it. Stopping piracy and promoting games gets Valve more money. They aren’t doing it out of kindness. Just as they’re doing what’s in their best interest, devs should be too. They should be trying to get that 30% knocked down.

Valve is doing a lot of good stuff right now, but accepting them as some kind of hero is how you get fucked over. Don’t be complacent. They’re a capitalist company trying to make as much money as they can. As long as their goals align with the consumer it feels great, but don’t think it always will.

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31 points

They’re a capitalist company trying to make as much money as they can.

Unlike publicly traded companies, Valve is not beholden to shareholders, so they, unlike most others, are in a unique position to not JUST maximize profits. I think it’s okay to point at Valve as an example for other companies to be more like, because most are still worse. But obviously we can always strive for better, as well.

(Also, out of curiosity: Under a capitalist system, can you have anything BUT a capitalist company?)

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23 points

I’d rather more money go to the people actually creating the content

This was the argument when EGS came, and it’s been known for a long time that for the most part devs don’t see a cent from that extra cut, the publishers keep it. Unless they self-publish, of course.

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-4 points

That would depend on the contract they signed with their publisher. Sure, some contracts may be like you said, but that can be taken up with them. That argument (which you provided without context) is just you trying to provide cover for marketplaces taking a larger cut and it’s bullshit.

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6 points

It’s not a larger cut, it’s the industry-standard cut.

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3 points

Valve’s role is more that of a custodian I’d say. And one that is really competent.

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