Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

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Fallout 4 has the hybrid method, and still doesnโ€™t get it right ๐Ÿ˜ฎโ€๐Ÿ’จ

It scales enemies as it has since Oblivion, but also scales them differently based on how far away from Sanctuary they are spawned. Everything on the southern and eastern side of the map are always gonna be stronger than the player by some degree, while everything close to the starting point is weak, even when itโ€™s spawning a stronger variant due to player level.

But to be fair, I donโ€™t even see FO4 as an RPG. Itโ€™s a FPS with minimal RPG elements. So I tend to strip the scaling entirely with mods to make it so humans (including the PC) die quickly and only the big, beefy mutants (super mutants, deathclaws, etc) are bullet sponges.

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