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Linux I think has made some improvements, but windows is largely still too dumb to figure it out. You can manually try to fix it by setting the affinity of your game to only run on one CCD, but if as bad as the hybrid CPU situation then it will just ignore it.

But this is a solveable. Linux mostly figured it out the other day if I remember right, and it’s just software. Plus there’s zero benefit to having dual 3D vcache for games since they can’t properly take advantage of 2CCDs without a big performance hit.

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