Gamers, for all their faults, have been pretty consistently okay on generative AI, at least in the cases I’ve seen. It doesn’t hurt that nVidia keeps stapling features like this into hardware that supposedly improves performance but at the cost of breaking things and/or requiring more work from devs that are already being run ragged.
Also, I can almost guarantee that the neural texture stuff they’re talking about won’t see enough use from developers to actually see improvements. Let’s do a bunch more work to maybe get some memory savings on some of the highest-end hardware!
That sadly has not been my experience. I recall people on some gaming reddits being all ‘you cannot stop the coming tide’ re AI. And also recently got an indie game after nobody mentioned that the dev was using AI art for it (esp the recent updates, it also really sucks the art I mean) in the thread about it. But yes some of them are good on it, not a single entity after all
I appreciate tools like FSR and DLSS but wish they were a value proposition for those of us who can’t afford to buy a Xty ninenty every 3 years, as opposed to being pretty much mandatory to prop up the useability of increasingly poorly optimized games.
oh dont’ worry - they prop up the appearance not the usability. They look smoother but user input is still sampled at the slower rate, so the games aren’t actually any more reactive.
Erannorth Chronicles the problem is esp the last two dlc, which suddenly have graphics of the cards who don’t match. I tried to upload a pretty glaring example but it didn’t work atm. But you can also see it at the main page of the game, compare the page with [all the cards]9https://store.steampowered.com/app/1580800/Erannorth_Chronicles/) on it. With this image, quite sad, esp as soon as you start to notice it (and how often the AI art doesn’t make sense) it just pulls you out of the game.