Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?

I don’t get it, and I found no explanation for it anywhere in the game.

You are viewing a single thread.
View all comments View context
23 points

As a rogue with so much bonus to lockpicking I almost never fail a lockpick. I am accumulating thieves tools like crazy. 😵‍💫

permalink
report
parent
reply
10 points

I found a pair of Gloves of Dexterity for my Paladin/Bard. Automatic 18 Dex baby! Those are never leaving his hands lol

permalink
report
parent
reply
2 points

I thought the same for the int helmet, but then there’s another that raises cha to 22, and I became a hick again lmao.

permalink
report
parent
reply
10 points

I usually have Shadowheart in my party so I use guidance for basically everything and adding that 1d4 to Astarion’s lockpicking check feels honestly gratuitous at this point (I still do it tho)

permalink
report
parent
reply
7 points

This combo has opened several 30 point locks for me

permalink
report
parent
reply
1 point

I just use a 2nd lvl spell called Knock, why try when you can just succeed. By the time you see 30 locks spending some 2nd lvl spells for knock should be totally fine.

permalink
report
parent
reply
9 points

Definitely seems worth it to keep one rogue in the party just for lockpicking. Seems to save a lot of time.

permalink
report
parent
reply
4 points

Caster with Knock is is a solid alternative, although I’ve found myself needing to rest because Gale has spent all his spells on unlocking stuff an unfortunate amount of times. :P

permalink
report
parent
reply
1 point

My lore bad has expertise in sleight of hands, the 18 dex gloves and knock. anything over 20 gets a knock, anything under gets the easiest roll of their life (13-17 bonus by now)

permalink
report
parent
reply
1 point

This was true of the original Baldur’s Gate games as well.

permalink
report
parent
reply
3 points

I’ve got 18 now. I really should send some to camp.

permalink
report
parent
reply
1 point

On the other hand, my Warlock who coincidentally has the best dex in my party, has been burning through Thieves’ Tools like there’s no tomorrow, since no one has Slight of Hand and I can’t be bothered to go back to camp for Astarion unless I’m doing stuff I know involves him. :P I miss Shadowheart having the Urchin background. :P

permalink
report
parent
reply

Baldur's Gate 3

!baldurs_gate_3@lemmy.world

Create post

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

  • Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
  • Use the appropriate spoiler markup to conceal that content in the body of your post.

Thank you!

Community stats

  • 863

    Monthly active users

  • 762

    Posts

  • 9.6K

    Comments