You are viewing a single thread.
View all comments View context
3 points

oh dont’ worry - they prop up the appearance not the usability. They look smoother but user input is still sampled at the slower rate, so the games aren’t actually any more reactive.

permalink
report
parent
reply
4 points

You’re thinking of frame gen, FSR and DLSS do produce more real frames which can make some games useable when otherwise not (or useable at slightly prettier settings)

permalink
report
parent
reply
4 points

I guess in most games where millisecond reactions are necessary you probably aren’t doing much scenery gazing in the first place and can switch DLSS off without missing much (but you’ll have to pay extra for it anyway).

The long term problem is that no doubt eventually the 30fps of shitty unoptimized gameplay should be enough for everyone rhetoric will move on to you will take 180fps that feel like 30 and like it.

permalink
report
parent
reply

TechTakes

!techtakes@awful.systems

Create post

Big brain tech dude got yet another clueless take over at HackerNews etc? Here’s the place to vent. Orange site, VC foolishness, all welcome.

This is not debate club. Unless it’s amusing debate.

For actually-good tech, you want our NotAwfulTech community

Community stats

  • 1.7K

    Monthly active users

  • 548

    Posts

  • 12K

    Comments

Community moderators