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1 point

Glad I’m often not the one gathering the initial requirements lol!

Absolutely, love to see something more physical being made and solving physical problems too! And working on a cabin is bliss if you have a good weather! I bet it was rewarding at the end :)

And yes to both: I do like my work as well and also spend too much time here while being there!

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2 points

Oh man, I love the initial req stage. Partially because of friends on the other teams but also I get to nudge the project to where I think it should go. Or away from unfunness.

You are 100% right about the cabin. Here’s me on our newly built deck, beer in hand and half ready to leap to safety at the first suspicious creak:

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2 points

That is indeed nice. I don’t get a much of a say in my current job so that’s why I prefer not to be part of the requirements defining. I just tell them what is possible and within what time frame when they finally come up with their final master plan that they want to define themselves (maybe I’m just communicating wrong with academic people still).

Now that looks like bliss! Perfect weather, beer, cabin in the nature, and a day full of hard work behind. And hey, the captain must sink with their ship ;) Thanks for sharing!

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2 points

I suppose in a job with academics they have pretty precise experiment goals etc, so probably less open to suggestions. I don’t know what research y’all are doing but I’d have very little to offer on most scientific subjects!

Was talking to a soccer buddy last night (another dev, apparemtly everyone is a dev this week) and he’s been applying to jobs where he’d be supporting academics, any suggestions or hints for an interview and/or beyond?

And yeah, you’re right, despite the sunburns, aches and fear of death it really was bliss. I got my pal 50 feet of mosquito net for Christmas, we’re going to try and engineer something wild to protect ourselves on the deck at night…!

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