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36 points

They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

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31 points

Let’s see who can do it better, BGS or unpaid indie devs.

My money is not on BGS.

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14 points

Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

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9 points
*

A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.

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3 points

I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

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3 points

A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

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1 point

Both and Neither.

It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.

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3 points

Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

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0 points

not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.

*-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.

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2 points

I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.

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1 point

Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.

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