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2 points

One of my players feels this way too, and has a semi-charismatic character. He’ll describe what he’s trying to do, we roll for how well it landed, and we quickly work out the highlights of what happened.

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5 points

This is the best approach I’ve found.

Player says, “I make a sales pitch playing on Priscilla’s hatred of our common foe, and that’s why she should sell us these explosives for cheap” and doesn’t have to actually do a sales call. Roll the dice and decide if that means she buys in, makes a counter offer, or what.

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