“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith
You are viewing a single thread.
View all comments 39 points
*
I’m observing a few-year-long pattern where players’ demands shift between better tech (visuals, new ways to play) and deeper narrative. We’re now at the peak of where people expect deeper games with latest tech, and Larian -maybe knowingly- hit that jackpot.
The game will be remembered as the best of the decade, how wonderful.