I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
PF2 is certainly easier to run. But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop. Everything is about the builds, not the characters.
Character development as characterization or character development as shonen protagonist?
Both, because it’s high fantasy. The way that pf2 is designed you can pick almost anything at every level. If your character trains with monks for some time, great level that! Your great grandfather was an orc, but you are a gnome? We got you covered. The bloat is in the freedom of expression. And complaining about the 3 action system is okay, but come on
What would it take to make it a RPG? Some characters are flawed in certain things while excel at others. But what you want your character to be, its in your hands due to how you build your character. That´s part of your character, same goes to the backstory you may have developed and inform your build.
Well they could stop gamifying RP and exploration so players actually get into character instead of just rolling dice. But that’s a pretty fundamental shift, so they won’t do it.
Are you one of the players who wants to “just talk out” social conflicts? That’s a totally valid way to play but I hate it. Or at least I hate it when the game has stats for like charisma and intelligence. I cannot be 20 charisma in real life do not try to make me.
But how does roling dice, when the outcome of a situation is uncertain, inhibit you from roleplaying your character?
Let me get this straight: you don’t like crunchy rule sets, you don’t like character builds and progression and you don’t like rolling dice? Sounds to me like you don’t like TTRPGs.
I mean you can just read a story to your players or skip the whole tabletop part altogether and do an improv theatre session.
But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop
Uh… tabletop came before videogames…
Anyway, no. An RPG is a Role Playing Game, it’s a game where you take the role of someone, either created by you or given by the game (be it a videogame or not), and you experience the things that happens to that character.
Saying that TTRPGs are video games ported to TT is like saying that Lord of the Rings is a story written within the DnD lore. It’s completely wrong.
Why is everyone here so bad at reading? I specifically am calling out PF2 for being designed as if it was a video game. I am saying Paizo doesn’t understand the medium of RPGs, because they don’t.
Well, given their success as a release, I’d say that they do inderstand the medium, and that not all RPGs must be made in the same line. I’d hate to play a game where I rescind all power to the GM.
I know that GMs always have the final say in any system, but having an expectation of what is going to happen is crucial to me as a player, and as stated in another comment, GMs need to have fun too, and sometimes having a well defined system is what a GM needs to feel like all they need to do is design and let the game take reins for balance. I understand that there are different types of GMs, but that’s kind of the point.