I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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19 points

I feel like pf2e has just enough rules to empower the players to the level I like

The more DM fiat a game has, the more trust I need from my players for things to go smoothly.

That’s not a bad thing, necessarily, but for me structure is usually good as long as it doesn’t raise the skill floor too high.

Once I’ve got trust built and feel a bit more experimental, I like Dungeon World or even Universalis

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2 points

Same I find it easy to gm and the players have enough of a grip of the system to be able to do something out of left field and I can find a way to make it work with the system so that play is smooth but consistent.

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