Nvidia drivers work fine, they always have (I’m using a 4090 on my fedora workstation). This is a common misconception.
Nvidia’s drivers are a problem because they are not open source. This creates headaches for developers and the community at large. But for end users, they work just fine. Nvidia doesn’t just dump untested code on the internet and call it a day, they have full time staff dedicated to building and testing linux drivers.
One recent problem is that the current latest driver is not compatible with Starfield. This is a common occurrence even on windows, and is why Nvidia and AMD regularly release “game ready” drivers before a major game launch. On Windows, Starfield crashed with the latest AMD driver for the same reason.
Since it isn’t open source, our only option is to wait for Nvidia to release a new version. If it was open source, the community could fix the issue immediately without having to wait.
I see thanks for the info.
Next computer I would consider to go full Linux instead of getting windows 11 dual booting
If you’re doing a new build and aren’t scared of following (very) complicated tutorials, you should look for a motherboard/CPU combo that supports something called “IOMMU”. Not all hardware supports it, and it isn’t really advertised.
Basically, that lets you run Windows in a VM with full GPU passthrough. Combined something like WinApps, and you have the ultimate PC that can run basically anything.
got a citation there bud? running a 4080 on endeavour OS and have same issue :(
I think you misinterpreted my comment. Starfield is currently broken, and we need to wait for a fix from Nvidia.
Ah yeah sorry, when nvidia does when / how would I update driver, would it be a normal os update like yay -Syu I’m new and don’t understand it all yet
One recent problem is that the current latest driver is not compatible with Starfield. This is a common occurrence even on windows, and is why Nvidia and AMD regularly release “game ready” drivers before a major game launch. On Windows, Starfield crashed with the latest AMD driver for the same reason.
DX12 and Vulkan were supposed to fix all that, but apparently not.