You are viewing a single thread.
View all comments View context
32 points

Has anyone actually read through that? Reading the first few examples and it’s just not understanding how languages work half of the time:

!!"false" == !!"true"; // -> true
!!"false" === !!"true"; // -> true

Wow, no shit, non-empty string coerces to true, who would’ve guessed! Did you know that !!"bullshit" === !!"true" as well? Mind=blown.

NaN === NaN; // -> false

Again, no shit, that’s in the NaN specification and the page even mentions it, so why even include it?

permalink
report
parent
reply
23 points

Which is why I’m of the opinion that dynamically typed languages are evil. !!“false” should either be caught at compile time or raise an exception.

I’m thoroughly convinced that the only use of dynamically typed languages is to introduce bugs

permalink
report
parent
reply
8 points

I am with you. To me these are non-obvious details, just a bug waiting to silently happen in production.

permalink
report
parent
reply
4 points

Dynamically typed doesn’t imply it’s monotyped. And monotyped languages can work just fine, you just have to not hide different operations under the same symbols just differing by type like JS does.

The entire problem with JS is that it both is monotyped and it isn’t.

permalink
report
parent
reply
1 point

Isn’t the whole point of dynamic languages that they’re monotyped? They’re equivalent to a type system with only one type, any. Really, most dynamic languages are equivalent to having a single tagged union of all the different sorts of values in the language.

If you add additional types, you get into gradual type systems.

permalink
report
parent
reply
1 point

Why? IMO that’s perfectly valid. The various type coercions are sometimes crazy, but IMO the rule that non-empty string is coerced to true and empty string to false is very simple to follow. The snippet is not even a gotcha, I don’t see anything worth failing over. Putting “true” or “false” in a string doesn’t change that.

permalink
report
parent
reply
5 points
*

I am dumb. The more things I need to think about when reading code that is not the logic of the code, the worse it is. Any time I have to spend thinking about the peculiarities of the way the language handles something is time wasted.

I’ll give a very simple example, think like you’re trying to find a bug. Assume we’re in a dynamic language that allows implicit conversion like this. We can write our code very “cleanly” as follows:

if(!someVar) doSomething();

-> ok, now we gotta check where someVar’s value is last set to know what type of data this is. Then I need to remember or look up how those specific types are coerced into a bool.

When trying the same code in a statically typed language that doesn’t do implicit coercion that code will fail to run/compile so probably you’ll have something like this:

if(someVar.length() == 0) doSomething();

-> this time I can just look at the type of someVar to see it’s a string and it’s clear what the condition actually means.

The second option is both easier to read and less bug prone even without the type system. It takes maybe 3 seconds longer to type, but if your productivity in coding is that limited by typing speed then I envy you

permalink
report
parent
reply
5 points

NaN===NaN is the fault of the floating point standard tho i believe.

permalink
report
parent
reply
6 points

Yes, that’s my point.

permalink
report
parent
reply
1 point

Also, a huge proportion of the list is just not understanding IEEE floats behaviour and blaming the language for it. Exactly like this post is doing. All those weird number things js does is because it only uses floats for everything and every language that uses floats will behave the exact same way.

permalink
report
parent
reply

Programmer Humor

!programmer_humor@programming.dev

Create post

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

  • Keep content in english
  • No advertisements
  • Posts must be related to programming or programmer topics

Community stats

  • 3.3K

    Monthly active users

  • 1K

    Posts

  • 37K

    Comments