lol. has anyone found ways to optimize starfield for their pc, like reducing stuttering, FPS drops, etc?
Optimise for which PC though? There’s only so much you can optimise for general PCs.
This argument was a really good one when consoles used to be highly specialized to play games, but new ones are just PCs with a different OS.
Consoles are essentially PCs locked down to gaming but they still have their own APIs and have very few hardware variations. Games can be optimised for the handful of different consoles in ways that just aren’t possible with the thousands of combinations of PC components.
One good example from current gen is the shared RAM between CPU and GPU in the PS5. That doesn’t really exist in the PC world (yet), even in systems with “shared VRAM” (in those PC setups, the GPU just gets a chunk of regular non-VRAM that the CPU will no longer access until the GPU gives it up). In the PS5 it’s implemented as a way to eliminate making copies of data between system RAM and VRAM, which can hypothetically be a boost to efficiency, depending on the workload. Of course it also leads to a cheaper hardware bill of materials, which was probably Sony’s primary impetus.
I think the trend for manufacturers has clearly been away from that sort of thing, though. There used to be very deep, architectural differences between PCs and consoles (anyone remember PS3’s Cell?), and for the most part, those days are over.
Check out steam hardware survey, and target the most used config. That way you can make sure your game is enjoyable for the most players
This would be insane. The majority of Steam users are running outdated hardware. Devs aren’t going to cut their PC games down just to focus on the majority.
insane you say? So it’s much more sane to aim your PC optimization towards a config that only the top 5% use? So that 80% of the possible users cannot run it?.. interesting definition of insanity you have there. Forsaking 80% of your possible target group, therefore missing out on a bunch of money, instead you put out some hot garbage that needs a PC with the cost of a small new car to be played, to still look like absolute shit
Nah, there’s tons of things you can optimize, independent of the hardware. The whole industry runs on smokes and mirrors, because even a 2D game can bring the strongest hardware to its knees, if it’s badly coded / unoptimized.
(Yes, I have experience with that. 🙃)
And there’s always more smokes and mirrors you could be integrating to squeeze out more performance.