According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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63 points

Creation Engine 2.0.

AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.

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44 points

Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.

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21 points

Exactly, people forget that most of the well known engines today are as old or older than Creation Engine, they’re all patched/upgraded as it fits, though Creation Engine has no apparent version numbers and it’s made by Bethesda so you get free internet points and a feeling of superiority for hating on the popular thing.

If you took these folks opinions as truth you’d think Bethesda games are massive flops that barely sell 10 copies and are a study case on how not to develop a game, but the real world is very different from the echo chamber…

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2 points

Oh don’t get me wrong, Bethesda games are generally great (with notable exceptions like Fallout 76), and do phenomenally well in sales. However, dismissing any and all criticism of the games’ numerous flaws (including glitches which often carry over between subsequent titles, like clipping through collision boxes and falling through maps) is willful ignorance at its finest. Every Bethesda game has performance issues and game-breaking bugs, and there was no reason to expect Starfield to be any different in that regard.

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2 points

It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.

The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call “gaming discussions”

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8 points

Or the Source 2 engine, which is just a patched version of the Quake 1 engine.

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6 points

Except unreal engine literally was rewritten from 3 to 4.

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4 points

Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.

Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

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6 points

That’s not really a good metaphor for software.

Or maybe it is if you meant how many weird and inefficient things living creatures have because it was good enough. Think about that the next time you accidentally choke on nothing

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5 points

You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.

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4 points

But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.

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-1 points

Evolution frequently discards baggage.

Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

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5 points
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2 points

That’s the engine in which Creation Engine was based on, so what? Saying that name won’t somehow invalidate everything that was developed using the two engines or accomplish anything really. By your logic, we should call Source 2 engine the Quake engine

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