In this release, weβre updating the engine from SDL to SDL2, and there are many optimizations to go along with it. Aside from the optimizations, SDL2 is also the stepping stone to ports. We have Linux compiling and playable; it just needs some testing.
Moreover, there is now a(n experimental) multithreading option in the game settings that makes the game even faster!
We also have some new individual tree graphics, and an update to grass ramps as well.
This has been mostly the hard work of Putnam! Meanwhile Iβve started up on adventure mode - the long work of updating menus and adding audio has begun! Hopefully weβll have some progress to show their soon, as we continue updating fortress mode as well.
Putnam has been such a huge blessing to this game since they took him them on.
With a Linux port I might have to install it again too. Ugh my sleep.
Edit: I was an idiot.
Fully agreed! Itβs βtook her onβ, though.
Itβs just insane how competent some people are. Hereβs an interesting interview from 5 month ago. And hereβs a written interview about her joining the team, which I also found interesting and very impressive.
In case someone is wondering about your response: My comment originally included the phrase βNot that it matters, [β¦]β, but I immediately edited my comment after I posted it, because I agree with your sentiment. You were faster than me.
I didnβt use male as the default, I had just seen various forum posts over the years referring to Putnam as him and assumed that was correct. Of cause I assumed wrong.