Developers need to stop using Unity AND Unreal. I miss in-house engines.
I miss in-house engines.
Eh, they’re not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda’s notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.
Go play Farming Simulator or DCS World for 10minutes and you’ll change your mind
And watch games prices/microtransactions skyrocket as every studio making a 3D multiplatform game needs a huge team of in house developers to develop their engine…
Engines have gotten way more complicated since the 2000’s. There’s a reason only a few AAA studios have their own robust in-house engine nowadays