Curious if they would charge once install was completed or once install commences.
If I try to install a game and for whatever reason it fails, and I have to try again, would they charge for two installs?
Probally an api call that goes out to Unity once you start a game and the engine comes online.
Im sure they would love to charge devs the instant we click a download link though.
An API call that could be faked. Easily.
Imagine a bot network that screws over a developer because of fake installer API calls.
Imagine that bot only targets games developed in house and fucks the assholes back.