Picture taken from their Twitter

You are viewing a single thread.
View all comments
473 points

They should honestly just move their engine anyway. Unity has played their hand, and showed they are willing to make changes to their pricing retroactively.

permalink
report
reply
132 points

Yep, they might roll back the changes this time but they’ve shown where they want to be and now we know. They’ll work their way slowly towards it instead of a sudden change now and it will be less noticeable and harder to fight legally when they do that

permalink
report
parent
reply
126 points

They’re cranking the bad PR to 11 so they can dial it back to 9 and point to it as a compromise.

permalink
report
parent
reply
7 points

The exact same thing was said about Reddit execs like Huffman. They never cared enough to compromise. We’ll see if the Unity execs are similarly terrible people, whose greed will destroy the company. Seems like the trend these days.

permalink
report
parent
reply
70 points

I think most developers can see the writing in the wall there, but switching mid-way through a project will be costly and time consuming. If the changes were fully rolled back, I would still bet many would finish what they working on and then switch for their next game.

permalink
report
parent
reply
37 points

Problem is that if your current unity game is successful this year, and then they reimplement the retroactive charge next year, you’re still screwed. If you can afford it then it’s best to change now in order to avoid that mess that might mean you have to delist your game

permalink
report
parent
reply
104 points

I bet they will do so for their next game but reimplementing a entire game is FAR easier said than done, something like that could very well bankrupt a smaller studio!

permalink
report
parent
reply
34 points

Alright guys, time to get more copies of slay the spire

permalink
report
parent
reply
9 points

Just buy them, don’t install them though. That’ll charge them soon

permalink
report
parent
reply
6 points

Alright fine. But I already own it on three systems… takes out wallet

permalink
report
parent
reply
27 points

But not moving could be far worse based on what some devs are saying.

permalink
report
parent
reply
8 points

Not moving is what they’ll do if “changes are completely reverted and TOS protections are put in place”. In such a case, while punishing Unity is still desirable, there won’t be installation fees that justify the costs of rewriting the game.

permalink
report
parent
reply
-91 points
*

I mean it’s easy to reimplement entire games if you’ve built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.

Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.

Edit 2: It MAY still be possible that a translation/compiler exists that’ll run as a plugin in a proprietary engine, and converts it into something universal.

permalink
report
parent
reply
25 points

Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.

permalink
report
parent
reply
21 points

Technically you’re not wrong. The work is done, the logic already exists.

But systems like Unity aren’t like other code where you can rip one section out and still have 80% of a working codebase. Game engines are as fundamental to most of their game code as the language it’s written in. It’s not like you can just drop things into unreal or godot, connect a few interfaces and call it good. You still have to write the whole thing from the ground up.

permalink
report
parent
reply
19 points
*

I’ve written game engine wrappers and converters for all sorts of code and file types.

It would honestly be easier to fire up Unreal Engine 5 or Godot and start again.

permalink
report
parent
reply
10 points

The surface area is huge. This is not an SQL database where you can just change the ORM’s backend.

permalink
report
parent
reply
10 points

It also depends on how many engine unique features you used, and what optimizations you applied. It’s certainly possible, but doing it without changing any game logic will require very complicated translation layers which will likely cause performance issues. It might very well be easier to treat it as a porting and refactoring project. You might not even realize which behaviors are unique to each engine if you don’t regularly develop in multiple engines.

permalink
report
parent
reply
16 points

Exactly. They should take this as the warning it is, and start work on moving to an engine not run by morons.

permalink
report
parent
reply
15 points

I have a feeling a lot of the engine devs from unity are seeing the writing on the wall and looking for places to jump to. Betting they have a brain drain soon

permalink
report
parent
reply
7 points

just

permalink
report
parent
reply
7 points

How can it even be applied?

permalink
report
parent
reply
1 point

This. It’s not easy or trivial but as a long term strategy, they should already plan investing efforts into consolidating something like Godot or another FOSS engine. They should play like you calm down an abuser you can’t just escape yet while planning their demise when the time has come.

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

Community stats

  • 7.5K

    Monthly active users

  • 5.2K

    Posts

  • 108K

    Comments